Research
Project Ace — robotic table tennis (Sony AI)
Contributor to a reinforcement-learning robotic table-tennis system that outplays elite human players, published in Nature.
Reinforcement learningPyTorchSimulationReal-time control

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Dedicated space for approved Project ACE lab or match video




Problem
Table tennis demands sub-100ms perception, prediction, and control against a human opponent — a benchmark for real-time embodied reinforcement learning.
Approach
- Reinforcement-learning policy for stroke selection and execution on a physical robot.
- High-rate ball perception and trajectory prediction.
- Sim-to-real transfer and extensive evaluation against human players.
Result
- Published in Nature as "Outplaying elite table tennis players with an autonomous robot".
- [EXACT PAPER TITLE AS PUBLISHED, YEAR, AUTHOR POSITION, DOI]
- [YOUR SPECIFIC CONTRIBUTION — e.g. perception, simulation, hardware, evaluation]
System breakdown
Hardware
- High-speed cameras
- Robotic manipulator and paddle assembly
- Table-tennis test rig
Firmware / embedded
- Low-latency real-time control loop
- Sensor synchronisation
Software
- Reinforcement learning policy training
- Simulation and sim-to-real pipeline
- Evaluation harness
Project ACE — approved demo video slot
Note: Collaboration at Sony AI — exact role statement to be confirmed before publishing.
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